Works Cited
- BulletNG. "The Talos Principle - Time Capsules from Alexandra Drennan." YouTube. 03 Jan. 2015. Web. 22 Feb. 2016. Game-capture video.
- Egenfeldt-Nielsen, Simon, Jonas Heide Smith, and Susana Pajares Tosca. Understanding Video Games: The Essential Introduction. New York: Routledge, 2013. Print.
- Glasersfeld, Ernst von. Radical Constructivism: A Way of Knowing and Learning. Bristol, PA: Falmer, 1995. Print.
- Iser, Wolfgang. "The Reading Process: A Phenomenological Approach." New Literary History 3.2 (1972): 279-99. Web. 10 Sept. 2015.
- Jenkins, Henry. "Genre and the Video Game." The Medium of the Video Game. Ed. Mark J. P. Wolf. Austin: U of Texas, 2002. 113-34. Genre and the Video Game. Web. 13 Oct. 2015.
http://www.robinlionheart.com/gamedev/genres.xhtml
- Jubert, Tom. Personal Interview. 5 January 2016.
- The Talos Principle. Zagreb, Croatia: Croteam, 2014. Computer software.
- The Talos Principle Terminal Booklet. Zagreb, Croatia: Croteam, 2014. PDF.
- Sartre, Jean-Paul. "Existentialism is as Humanism." Trans. Philip Mairet. Jean-Paul Sartre Archive. Marxists Internet Archive, 18 Feb. 2016.
https://www.marxists.org/reference/archive/sartre/works/exist/sartre.htm
- Sicart, Miguel. The Ethics of Computer Games. Cambridge: MIT, 2009. Print
- Simons, Jan. "Narrative, Games, and Theory." Game Studies 7.1 (2007): 1-21. Web.
http://gamestudies.org/0701/articles/simons
- Somers, Margaret R. "The Narrative Constitution of Identity: A Relational and Network Approach." Theory and Society, 23.5 (1994): 605-49. Web. 12 Aug. 2015.
- Tengu Drop. "The Talos Principle - Game Ending #1: Free Will (Tower Ending)" YouTube. 03 Jan. 2015. Web. 22 Feb. 2016. Game-capture video.
- Wolf, Mark J.P. & Bernard Perron (eds.). The Video Game Theory Reader. New York: Routledge, 2003. Print.
- Eskelinen, Markku and Ragnhild Tronstad. "Video Games and Configurative Performances." 195-220.
- Rehak, Bob. "Playing at Being: Psychoanalysis and the Avatar." 103-128.
- Zimmerman, Eric. "Narrative, Interactivity, Play, and Games: Four naughty concepts in need of discipline." First Person: New Media as Story, Performance, and Game MIT, 2004. 154-164. Print.